SadAugust / AutoTrimps

GNU General Public License v3.0
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hitsSurvivedToPush implementation PR3 #58

Closed kawyua closed 6 months ago

kawyua commented 7 months ago

Default, set at 0 and disabled - People will have to place a value to try it out will not be used in Trapper, Trappapalooza challenges Checks world enemy if one shot must have at least 10 bonus map repeats titimps < 2 seconds left

uses MODULES.maps.farmToPush to hold the calculation for whether to be pushing in this manner for Stance switching, and smartabandon support

Differences in grey isn't visible because forgoing health for full blocking is not supported right now in AT. Wood farming is also not supported for block. A longer Timewarp may show more subtle differences, but with how farmtopush works, it requires 1 tick timewarps mostly because of timing. Maybe the first time push to z35 might show some differences? It will just be a bit of time to test properly

On a save at z99 with 167k he I compared with and without, using a 10 hour timewarp. same at settings Without farmToPush - pushed to the start of z105 and farmed there for a while, last prestige is a 21 dagger with farmToPush - Pushed to the last boss at the end of z106 cell 100 and last prestige is a 21 boot. A longer timewarp may show a little more difference?

https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExcHk0NHo4bGdoM280czl0ZGlqMTRnaWVqaG1jcTQ1a3RqZGt1eHNmaiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/w25PEUZWLbE4RDaxfO/giphy.gif

start Trimps Save P26 Z99(4).txt without Trimps Save P26 Z105(2).txt with Trimps Save P26 Z106.txt AT settings AT Settings P26 Z99(3).txt

This is live on my github page https://github.com/kawyua/AutoTrimps/tree/page-deployment