Open Saevon opened 12 years ago
i would add a level multiplier to all abilities. therefore in the final calculation we get 11 + lvl*mult where mult = 0 or 1 depending if the ability requires it (could also be higher or lower technically, ex 0.5 who knows...)
the real problem is to have any calculation done at all e.g. 1d6 + 2 * lvl + 3 * str and we could easily add that. and I don't want to store stuff like that as strings....
I think forcing a level multiplier to all abilities is not the way to go since then: 1) all abilities now HAVE to do damage 2) abilities rarely have this as a requirement
We need to allow scaling abilities. E.g SR = 11 + LVl
Or decide not to have them at all, aka update them manually depending on LVl