Open Astral-C opened 5 months ago
wow a lot of stuff here is complete and this is being activatyl worked on, kinda expected it to be a project that just stopped being worked on randomly like so many other modding tools. Keep up the great work and I'm really excited for this, as making a custom mansion was something I wanted to dive in! Also btw, can I build a test build with visual studio code?
You can grab builds from each commit in the actions section, just download the booldozer-windows artifact and give it a whirl, start with a clean dolphin root for US if you want room bounds editing since at the moment that's the only version the patch is compiled for, other versions coming eventually.
I just need to do some testing to confirm there aren't any major bugs, implement maybe one or two more features, and do some house cleaning before being ready for 1.0, not much left.
Feature set is good enough now that I think it's time to start prepping for a v1.0 release.
This issue is going to track a list of stuff that needs to be fixed/complete for 1.0. Going to update this post as needed to keep track of breaking bugs I've found that need fixes before 1.0 and progress on features.
Map Loading
Room Add/Delete
Fix: Indicies something get shuffled on deleteCheck stability of this featureDisable feature for 1.0?Edit 6/25/24: This feature is going to be left in with a note that it's experimental. It seems stable in non-map2 maps and even in map2 it seems to work most of the time, marking it as experimental with a note to backup the rooms.map file seems like a good compromise for now. Needs more testing to ensure stability in map2. May come back to this.
Room Archive Manager
Room Movement
Collision
General