Open joesteve1914 opened 6 years ago
Hello!
I have taken a look at the BMG file, and it seems like it would be simple to implement support for it. I would probably make a branch that focuses solely on FSA's version of the format, but I could do it.
Does FSA in general use this same BMG version, or is this just for Navi Trackers?
FSA in general appears to use the same BMG version, at least the Japanese version does. I'll check the NA version asap but I would guess that it's the same case for that.
(Also the text in the Japanese version uses a SHIFT-JIS encoding, if you didn't notice already. )
Hey, did either of you finish the Navi trackers translation? Would love to use it if so. Also one thing that might help is that there are actually gba files from the English demo in Navi trackers in the L_07 folder!
Hi, would you possibly be interested in adding support for the BMG files in the japanese version of Four Swords Adventures? I'm working on a translation for the Navi Trackers mode. I've managed to dump the complete script with Cartographer (at least it appears that it's complete), but Atlas won't insert it properly, so that's off the table. Then I stumbled upon your project and saw how easy it makes editing Wind Waker's bmg files. :)
The bmg files in FSA appear to be slightly different than the Wind Waker ones, but it is well documented here - http://wiki.tockdom.com/wiki/BMG_(File_Format)
Here's the BMG that has all the text for the Navi Trackers mode if you're interested- https://drive.google.com/open?id=1DTlD6tvI_S3N-acagJ3LvwuwKfphOCVJ
Anyways, just thought I would ask. I apologize for making an issue for this, but I had no other way of contacting you. I can be reached at [myusername]@gmail.com if you so desire :)