Closed Saghen closed 4 years ago
While updating the buffers, the data is somehow going out of range. The appropriate code can be found here WebGL: INVALID_VALUE: bufferSubData: srcOffset + length too large
WebGL: INVALID_VALUE: bufferSubData: srcOffset + length too large
This should be fixed alongside #3
Solved with the new middleware system for updating particles
While updating the buffers, the data is somehow going out of range. The appropriate code can be found here
WebGL: INVALID_VALUE: bufferSubData: srcOffset + length too large
This should be fixed alongside #3