What steps will reproduce the problem?
1. Open attached Bug.max file.
2. Notice (in Curve Editor) that there are three animation curves for Bone2:
constant angle 180 degrees along X, constant angle 180 degrees along Y and
"varaible" angle from 0 to 50 degrees along Z axis.
3. Export with animation sampling enabled.
What is the expected output? What do you see instead?
There should be (in exported .dae file) animation channels for all three axes
(or equivalent of them) but instead only animation for rotation along Z axis is
exported.
Interesting thing is that after assigning "Euler X Y Z" controler, animation
was exported properly (3 rotations were replaced by one along Z from 180 to 230
degrees).
What version of the product are you using? On what operating system?
OpenCOLLADA 3ds Max 1.3.0.rc (in file though it is still reported as 1.2.5?),
3ds max 2010 32bit, Windows 7 x64
Please provide any additional information below.
Animation was created using Auto Key feature.
Original issue reported on code.google.com by andrzej....@gmail.com on 16 Aug 2010 at 11:42
Original issue reported on code.google.com by
andrzej....@gmail.com
on 16 Aug 2010 at 11:42Attachments: