Open Dprime84 opened 5 months ago
I am afraid you will have to do that manually. To do that, you can go into the lock & key settings of actors prototype token, there you can set "Lockpick formula" setting for that token to max(1d20,10) + @actor.system.abilities.dex.mod + @actor.system.tools.thief.prof.flat + @actor.system.tools.thief.bonus
and check the "Override Lockpick formula" setting.
That's exactly what I needed, thank you! Bit of an unrelated question but is there any reason why the pickpocket macro would cause a merchant to stop being interactive? The macro worked correctly and b allowed the player to steal from the merchant but afterwards the npc lost the merchant tag. I put it back in place but the player could no longer interact with that particular token.
Thats strange, i will look into it, i assume that that was a item piles merchant?
Yup. A night hag set up as potion vendor. Strangely enough, the player had the option to pick pocket her claw attack...
Oh, yeah, there is no filter for item types in the pickpocketing. I was planning an adding more options to pickpocketing soon (including type filters and per item dcs), but didn't yet have time to do so.
Ooh those look like features that would be really nice. Anyhow, I think I'll take the pickpocket macro away for now so I don't have this issue.
I can not seem to replicate this bug, could you send me the merchants actor .json export, maybe there is a specific setting that causes this
Got limited access to it right now but I think it might be something to do with the item piles add-on not working correctly with v12
Yes, that could explain it, i haven't yet tested item piles in v12, was waiting for an official update
From my testing everything should now work correctly with the newest versions of Lock & Key and Item Piles
Hi, i've been messing about with the lockpick macro and noticed that it ignores the reliable talent flag. Is there any way to address that?