I'm trying to use L&K to trigger (active Tile Trigger) a trapdoor and let token enter the tile (triggering the teleport to another location) based on the open/closed State of the tile but i can't find the proper attribute.
is there a way to filter the tile attribute for it's state (open status/closed Status?)
it's for sure used to change the image but i can't find it
You can use the "Filter by lock state" MATT action on the respective tile. There was a bug though, that prevented this from working with tiles, the bug should now be solved with v3.1.3.
I'm trying to use L&K to trigger (active Tile Trigger) a trapdoor and let token enter the tile (triggering the teleport to another location) based on the open/closed State of the tile but i can't find the proper attribute.
is there a way to filter the tile attribute for it's state (open status/closed Status?) it's for sure used to change the image but i can't find it