Closed jxj5034 closed 10 months ago
Lock & Key uses a slightly more general path for skill modifiers, instead of e.g. @skills.eng.mod
this should work: actor.system.skills.eng.mod
I think the formulas should be this then:
Lock picking: 1d20 + @actor.system.abilities.dex.mod + @actor.system.skills.eng.mod
Lock breaking: 1d20 + @actor.system.abilities.str.mod + @actor.system.skills.ath.mod
I just tested the formulas above, and your change works! Thank you for the quick reply, I've been pulling my hair out over this.
One final note:
In starfinder, the formula to lockpick a door should be: 1d20 + @actor.system.skills.eng.mod
Dexterity is not included but the important part was getting the file paths correct which you provided and I am very grateful.
Notably, there is also no 'general' formula for breaking a lock in starfinder.
Thanks again!
Thanks for the correction, its been a while since i last played Starfinder. I will include the formulas as default in the next version.
This is for the Starfinder (sfrpg) system For the "Lockpick roll formula" and "Break lock formula", the module does not seem to read skill modifiers from the character sheet. For reference: the lockpick formula is typically an Engineering check which is 1d20 + the character's engineering skill.
If you enter
1d20 + @skills.eng.mod
in the "lockpick roll formula" field,@skills.eng.mod
always returns zero. This means every lockpick check is a flat 1d20 +0 and not intended behavior. This is the same for breaking the lock1d20 + @skills.ath.mod
where@skills.ath.mod
also returns zero.Changing the lockpick formula field to add flat modifiers such as
1d20+2
works as expected but this does not pull any information from the character sheet so is not very useful.Foundry Version 11 Build 313 Starfinder 0.25.2 I have tried disabling all modules except Lock and Key, with the same behavior. Currently installed modules: