Closed LuckRyan020 closed 10 months ago
Even if I leave the dc for pick lock and break lock at -1, players can still roll the check, which has caused some problems, such as critical failures that leave the door jammed. I'm currently using it with the pf2e rules.
I will add an option so that actions with impossible DCs can not even be attempted
I have added the world setting "Allow all interactions" with v2.5.2 to disable this behaviour (off by default)
Even if I leave the dc for pick lock and break lock at -1, players can still roll the check, which has caused some problems, such as critical failures that leave the door jammed. I'm currently using it with the pf2e rules.