Closed Centor1982 closed 6 months ago
Yes, i just saw your (?) questions on the foundry discord and decided to look into it and also noticed that i forgot to add tiles as a valid object type for the actions, i am currently working on correcting that.
The MATT actions should now all work with tiles with the new v2.7.8
It looks like there is an issue with the integration on Monk's Active Tile Triggers. Its giving an error when trying to inspect a tile with the filter by lock state. When chosing an entity (which is a tile) it gives an error of "Invalid Entity Type". While I suspect it may be written this way and can only inspect locked Tokens it seems like that is a limitation that doesnt make sence because the tiles can also be locked and are gennerally the focus of MATT's. Am I doing something wrong or is this a bug? If so is there a way to see if a tile is locked via attribute? Thanks!