Closed mkniller closed 5 months ago
I think I misunderstood how those boxes work. I dropped two arbalets in the first two boxes and it used the correct grip...
If that is the correct behavior, please close this.
Yes, the intend is to have the slots in which the item is equiped equal the hands with which the items is held
Got it. That wasn't 100% clear at first, but It makes total sense now!
Btw. the next version will include a setting to increase the number of item sets, in case the three are not enough, considering that two handed weapons take two slots
After the update to version v1.1.3 I found that dragging weapons to the slots above the character portrait is changing the grip on the weapon.
In my case, my player has a arbalest, a two handed crossbow. When I drag that on the HUD it changes to a one handed weapon, and then is technically unequipped. The PF2E Ranged Combat module is not letting my player attack. I have to go into my character sheet and re-enable 2 hands.
Foundry v11 build 315 Module version v1.1.3 Argon Core version 2.5.5 Browser: Chrome