Is there a way to spend an action to grant a minion (familiar/animal companion/summoned creature) two actions? I don't see a built-in option, and the actual actions responsible for doing such (Command Animal/Sustain) don't seem to do it either, even when targeting the creature to grant actions to. Barring that, is there a way to make it such that the Minion can be manually granted actions? Regular characters in combat can have actions added/subtracted by left/right clicking, but the Minions cannot. I suspect this is a side effect of them being excluded from initiative, which is the normal means by which the system knows a character is in combat and should be able to track actions in the first place.
This is an excellent module and I'm excited to introduce it to my players, but 3 out of 4 of them have minions, so it feels a bit weird that 3/7ths of the creatures in the party don't track actions.
Is there a way to spend an action to grant a minion (familiar/animal companion/summoned creature) two actions? I don't see a built-in option, and the actual actions responsible for doing such (Command Animal/Sustain) don't seem to do it either, even when targeting the creature to grant actions to. Barring that, is there a way to make it such that the Minion can be manually granted actions? Regular characters in combat can have actions added/subtracted by left/right clicking, but the Minions cannot. I suspect this is a side effect of them being excluded from initiative, which is the normal means by which the system knows a character is in combat and should be able to track actions in the first place.
This is an excellent module and I'm excited to introduce it to my players, but 3 out of 4 of them have minions, so it feels a bit weird that 3/7ths of the creatures in the party don't track actions.