Closed Twitchybait closed 2 months ago
Everything seems to work fine for me. Were you logged in as a GM when a player was using those features? Are there any errors in the console(F12)? Which foundry version are you using? Which perceptive version are you using? Do you have any other modules activated? Which browser are you/your players using? Could you send me a screenshot of your Lock Peeking and Door moving settings?
-I was logged in as a GM with 5 players and none of them could get it to work but I could while playing as GM. I later (post session) attempted to log in as a player and check it and it didn't work while logged in as a player. -There was one regarding a possible conflict with arms reach so I turned it off and then later tested it with no other modules on other than perceptive to ensure it wasn't a possible conflict. -Foundry version 12 stable -Perceptive version 4.08 -I did at the time, I have since turned off all other modules to check for conflicts but am experiencing the same thing. -Opera GX
I still can not replicate the the bug.
Build 330, pf2e second edition 6.2.3 if that matters. fvtt-Scene-manor-grounds-w4slrtvHbeC00muZ.json Drew a wall/door here to test for an upcoming game, here it works while logged in as the gm but not while as the player.
I can sadly still not replicate the bug
It started working, not sure if it was because I was logging out as the GM to log in as a player or what but when I had a player log in to test with me it worked fine now, no clue what changed lol but thanks for your time.
Good to hear that it is solved either way
Running into two issues, I was able to use peeking when I first added this but recently it simply doesn't work anymore even when changing keybindings. Similarly my players have 0 control over slowly opening a door and retain only normal door controls (click to open) but the scroll to slowly open works fine as the gm. I'm not sure if I'm missing a setting or if this is some sort of conflict with the newest version of foundry. Note I did disable all other modules just to make sure it wasn't a conflict.