Closed love451990105 closed 6 years ago
Hi, no worry!
So about that is because WaitForFixedUpdate will always run after all physics calculation, making sure the game frame will be sent with the latest data to clients.
https://docs.unity3d.com/Manual/ExecutionOrder.html
On Tue, Sep 11, 2018, 04:16 yjh_sam notifications@github.com wrote:
[image: _20180911150736] https://user-images.githubusercontent.com/43029566/45343868-b047f480-b5d4-11e8-8c78-da27e878b7b6.png [image: image] https://user-images.githubusercontent.com/43029566/45344178-93f88780-b5d5-11e8-9fce-f5269ebb7592.png
Why not use FixedUpdate directly just like Update did?
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👍😘thank
Why not use FixedUpdate directly just like Update did?