(it's on my 1.3 list: quests, fishing artifacts, Better panning)
Well, one that a) weighs unfished artifacts higher, but b) interacts with your fishing level
so say, a fisher 10 with the treasure perks will find the treasure chest more often
(also one that c) prestacks dup items)
internal class MonsterDrawPatch
{
public static bool wasGlider;
public static void Prefix(Monster __instance, SpriteBatch b)
{
wasGlider = __instance.isGlider;
if(wasGlider)
__instance.isGlider = false;
}
public static void Postfix(Monster __instance)
{
if(wasGlider)
__instance.isGlider = true;
}
}
(it's on my 1.3 list: quests, fishing artifacts, Better panning) Well, one that a) weighs unfished artifacts higher, but b) interacts with your fishing level so say, a fisher 10 with the treasure perks will find the treasure chest more often (also one that c) prestacks dup items)
(That patches Monster.draw)(edited)