SaladLab / Json.Net.Unity3D

Forked Newtonsoft.Json to support Unity3D
MIT License
918 stars 169 forks source link

One step missing in the UWP workaround #18

Open Didjeeh opened 7 years ago

Didjeeh commented 7 years ago

First of all, great project. Saves me a lot of time. Thanks.

The Newtonsoft.Json.dll directly under Assets/UnityPackages/JsonNet should have all platforms except WSAPlayer checked. Otherwise the example scripts you provided will not compile because there are 2 dlls linked.

michaelosthege commented 7 years ago

I'm trying to get this working, but Unity just freezes whenever I try to run the scene in the editor. If I try to build it, it freezes after the progress bars go through. I have to shoot the process.. Any idea how to fix it? (Unity 5.6.1f1)

Didjeeh commented 7 years ago

I never tried it in the editor. I tested it directly on the HoloLens. I used Unity 5.5.1f1. Maybe, probably not, this makes a difference.

michaelosthege commented 7 years ago

Found the problem: It looks like the Unity Editor had to be closed during unzipping of the workaround. At least I think that's what caused the problems.

cstensonpv commented 6 years ago

Hi! I build today to a Windows MXR headset and It compiles fine however the plugin dosen't work as it should either deserializing or serializing has to go wrong. Will see if I have time to look at it in some days