Closed TheOddler closed 8 years ago
Yes. There are source files you mentioned. But those files are excluded at project file and not included for building library. I decided to keep those files even it is not necessary because it makes further merging from upstream easier.
Ok, so if I use the source directly (rather than the dlls) I will be able to use JsonPath?
Maybe possible but some works might be required to use JsonPath. For example, SelectTokens
method of JToken
was commented out so you need to revert it to use it again.
The reason that I removed Json.Path from Unity3D at the first time was the matter of size of DLL. But now we have a lite version of json.net for Unity3D so I decided to get this back for normal version. From this release, you can use JsonPath.
Awesome! You've done a great job, and thanks a lot for that!
In the description, where you describe what's been done, is stated that JPath has been removed:
However, when I look in the repo (
\src\Newtonsoft.Json\Linq\JsonPath
),JPath.cs
and everything for jpath is still there.Am I looking at this wrong?