This is a thing as of v. 2.2. of the system using system.attributes.vigor.unStunBonus. It should not replace the swim AE of doing that however to keep backwards compatibility.
Done now. The old SWIM.unStunMod remains functional, however I strongly advise to not mix and match both effect keys on the same actor as this could lead to unexpected behaviour.
This is a thing as of v. 2.2. of the system using
system.attributes.vigor.unStunBonus
. It should not replace the swim AE of doing that however to keep backwards compatibility.