Travel Encounters macro currently fails if there are no encounters loaded (niche situation, but nice for it to either gracefully return a message or just continue with the macro on undefined, I chose the latter option since it seems intentional to not have encounters loaded and not choose to run encounters).
Travel Encounters macro currently fails if there are no encounters loaded (niche situation, but nice for it to either gracefully return a message or just continue with the macro on undefined, I chose the latter option since it seems intentional to not have encounters loaded and not choose to run encounters).