Salzian / bevy_fmod

Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
Apache License 2.0
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(documentation/example) FMOD callbacks to bevy #69

Open passivedragon opened 5 months ago

passivedragon commented 5 months ago

One of the more advanced features of FMOD allows pulling information back out of FMOD at runtime. I've been trying to figure out how to do so with bevy_fmod recently. While I can register callbacks, capturing bevy context to trigger Events for example has been proving... a bit more challenging.

It seems useful enough to me to consider adding an example for such useage (if possible at all).

Has anyone attempted to do this before with bevy? I'll share some code snippets as examples for what I mean.

basic callback example:

use bevy::prelude::*;
use bevy_fmod::fmod_studio::FmodStudio;
use libfmod::ffi::{FMOD_OK, FMOD_RESULT, FMOD_STUDIO_EVENTINSTANCE, FMOD_STUDIO_EVENT_CALLBACK_TYPE};

// Implement a function with the expected FFI signature that calls the closure
extern "C" fn callback_bridge<F>(
    param1: u32,
    param2: *mut FMOD_STUDIO_EVENTINSTANCE,
    param3: *mut std::ffi::c_void,
) -> i32
where
    F: FnMut(u32, *mut FMOD_STUDIO_EVENTINSTANCE, *mut std::ffi::c_void) -> i32,
{
    unsafe {
        // Get the closure from the context data
        let callback_wrapper: &mut CallbackWrapper<F> = &mut *(param3 as *mut CallbackWrapper<F>);

        // Call the closure with the provided parameters
        (callback_wrapper.callback)(param1, param2, param3)
    }
}

impl<F> CallbackWrapper<F>
where
    F: FnMut(u32, *mut FMOD_STUDIO_EVENTINSTANCE, *mut std::ffi::c_void) -> i32,
{
    // Function to create a new CallbackWrapper
    fn new(callback: F) -> CallbackWrapper<F> {
        CallbackWrapper { callback }
    }

    // Function to get the function pointer to the bridge function
    fn get_callback_bridge(&self) -> libfmod::ffi::FMOD_STUDIO_EVENT_CALLBACK {
        Some(callback_bridge::<F>)
    }
}

pub fn setup_fmod_callbacks_system(
    studio: Res<FmodStudio>
) {
   let mut my_closure = move |param1: u32,
                               param2: *mut FMOD_STUDIO_EVENTINSTANCE,
                               param3: *mut std::ffi::c_void| {
        print!("triggered by FMOD event");
        FMOD_OK
    };

    let callback_wrapper = CallbackWrapper::new(my_closure);
    let callback_bridge = callback_wrapper.get_callback_bridge();

    let _ = studio
        .0
        .get_event("event:/my-event")
        .unwrap()
        .set_callback(callback_bridge, 0xFFFF_FFFFu32);
}

This reliably triggers when the appropriate FMOD event triggers, multiple times due to the catch_all mask FFFF_FFFF.

But as for relaying this information to bevy... I've tried an approach using crossbeam-channel.

passivedragon commented 5 months ago

My bevy attempts so far ranged from bevy EventWriters constructions such as NonSend<EventWriter<FmodEvent>>, up to my most recent approach that compiles but unfortunately segfaults at runtime.

#[derive(Resource)]
struct FmodReceiver(Receiver<LevelEvent>);

#[derive(Event)]
pub struct FmodEvent;

pub fn setup_fmod_callbacks_system(
    studio: Res<FmodStudio>
) {
    let (sender, receiver): (Sender<FmodEvent>, Receiver<FmodEvent>) = unbounded();

    commands.insert_resource(FmodReceiver(receiver));

   let mut my_closure = move |param1: u32,
                               param2: *mut FMOD_STUDIO_EVENTINSTANCE,
                               param3: *mut std::ffi::c_void| {
        print!("triggered by FMOD event");
        // Send the event to the main thread
        sender.send(FmodEvent::new()).expect("crossbeams sender failed"); // doesn't print, just segfaults
        FMOD_OK
    };

    let callback_wrapper = CallbackWrapper::new(my_closure);
    let callback_bridge = callback_wrapper.get_callback_bridge();

    let _ = studio
        .0
        .get_event("event:/my-event")
        .unwrap()
        .set_callback(callback_bridge, 0xFFFF_FFFFu32);
}
Salzian commented 5 months ago

I'll take a look at this over the weekend.