Closed SamB440 closed 1 year ago
When performing a velocity reload it appears that using sendMessage on the server represents all connected players, thus sends that message to everyone. It should only be sent to console.
Example line: https://github.com/SamB440/ForcePack/blob/master/velocity/src/main/java/com/convallyria/forcepack/velocity/ForcePackVelocity.java#L197
When performing a velocity reload it appears that using sendMessage on the server represents all connected players, thus sends that message to everyone. It should only be sent to console.
Example line: https://github.com/SamB440/ForcePack/blob/master/velocity/src/main/java/com/convallyria/forcepack/velocity/ForcePackVelocity.java#L197