SamBoots / CrossRenderer

A Cross-API renderer using the BB framework. Vulkan / DX12
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DirectX12 resource transition support #1

Open SamBoots opened 1 year ago

SamBoots commented 1 year ago

Directx12 should be able to do some more resource transition while Vulkan doesn't. Sub layer of function calls?

SamBoots commented 10 months ago

enhanced barriers are cool, but my driver does not support it. (While my GPU should? Weird, test it out on different hardware.)