SamTheBlow / grand-strategy-game

A grand strategy game made in Godot.
MIT License
5 stars 4 forks source link

When zooming quickly, the camera's position is slightly off from where it should end up #117

Closed SamTheBlow closed 8 months ago

SamTheBlow commented 8 months ago

The camera's position should always end up such that the cursor always stays at the exact same location on the world map (2d).

This problem is because of smooth zooming. If you comment out smooth zooming in the code, it works great.