Closed SamTheBlow closed 10 months ago
When zooming near the world border, the camera gets pushed away from the border and does not end up at the expected position.
I suspect this is caused by the Camera2D class moving the camera's position in bounds too early, but I'm not sure.
When zooming near the world border, the camera gets pushed away from the border and does not end up at the expected position.
I suspect this is caused by the Camera2D class moving the camera's position in bounds too early, but I'm not sure.