Scripting is a very powerful feature that allows for advanced user customization and modding.
Here are some things users would be able to do:
Make your own AI.
Make your own procedurally generated maps.
Make your own math formulas (e.g. battle outcomes, win conditions, growth rates).
Make your own events, event conditions, event outcomes.
It would be a lot of work to implement this from scratch, so I suggest to take a look at already existing work. This one in particular looks promising: https://github.com/WeaselGames/godot_luaAPI
Scripting is a very powerful feature that allows for advanced user customization and modding.
Here are some things users would be able to do:
It would be a lot of work to implement this from scratch, so I suggest to take a look at already existing work. This one in particular looks promising: https://github.com/WeaselGames/godot_luaAPI