So as to be able to read the image data, convert it immediately to a texture via decoded png, then get rid of decoded png and base64 image data bc those are chonky
Actually not sure that's necessary; gtmap already decodes the png data, and currently SFMLmap empties the image data array once it's done, so calling it good
So as to be able to read the image data, convert it immediately to a texture via decoded png, then get rid of decoded png and base64 image data bc those are chonky