Closed MikaCybertron closed 2 years ago
Out of curiosity, can you check to see if you can load this apk in the new pre-release I published today? Just to see if there is a bug I have already fixed.
Out of curiosity, can you check to see if you can load this apk in the new pre-release I published today? Just to see if there is a bug I have already fixed.
i have test it with the new pre-release you published today and it just not work in this exe file Cpp2IL-2022.1.0-pre-release.6-Windows.exe)
but working fine with Cpp2IL-2022.1.0-pre-release.6-Windows-Netframework472.zip
They should behave identically, what does the one that doesn't work say?
They should behave identically, what does the one that doesn't work say?
the error is in the first message
It's literally impossible for it to do the same thing on the pre-release build, that code doesn't exist any more.
It's literally impossible for it to do the same thing on the pre-release build, that code doesn't exist any more.
nah thats the error said it self, but it just not work in this Cpp2IL-2022.1.0-pre-release.6-Windows.exe
and working fine with Cpp2IL-2022.1.0-pre-release.6-Windows-Netframework472.zip
so nothing big deals and maybe it just the code doesn't support in Cpp2IL-2022.1.0-pre-release.6-Windows.exe
That is my point, the windows exe and the netframework zip have exactly the same code, just targeting different runtimes, so there shouldn't be any issue where one works and the other doesn't. What I want to know is what error message you get with the pre-release exe file, because the original error message you posted when you opened this issue was for the normal release, not the pre-release.
That is my point, the windows exe and the netframework zip have exactly the same code, just targeting different runtimes, so there shouldn't be any issue where one works and the other doesn't. What I want to know is what error message you get with the pre-release exe file, because the original error message you posted when you opened this issue was for the normal release, not the pre-release.
ahh i misunderstanding haha, i just test it again and it working fine on pre-release and just not work on normal release
Okay, in that case I will try and find a fix for the normal release tomorrow.
Unhandled exception. System.Exception: Failed to process type <Module> (module GameDevWare.Dynamic.Expressions.dll, declaring type ) in GameDevWare.Dynamic.Expressions.dll ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. at Cpp2IL.Core.AssemblyPopulator.GetInjectedAttributes(TypeDefinition ilTypeDefinition) at Cpp2IL.Core.AssemblyPopulator.CopyIl2CppDataToManagedType(Il2CppTypeDefinition cppTypeDefinition, TypeDefinition ilTypeDefinition, Boolean suppressAttributes) at Cpp2IL.Core.AssemblyPopulator.PopulateStubTypesInAssembly(Il2CppImageDefinition imageDef, Boolean suppressAttributes) --- End of inner exception stack trace --- at Cpp2IL.Core.AssemblyPopulator.PopulateStubTypesInAssembly(Il2CppImageDefinition imageDef, Boolean suppressAttributes) at Cpp2IL.Core.Cpp2IlApi.MakeDummyDLLs(Boolean suppressAttributes) at Cpp2IL.Program.MainWithArgs(Cpp2IlRuntimeArgs runtimeArgs) at Cpp2IL.Program.Main(String[] args)