Closed nbness2 closed 7 years ago
Was this on the very latest commit build? Changes i made not too long ago fixed DDD decompiling for me and other testers so maybe double check with a redownload of the latest build?
These characters are actually fixed for me (I did have this exact problem on a much older version of FITX) but I still have this issue with the following characters: Bowser Jr., Robin, and Sonic. I am on the very latest commit (bda1f49). I have included the pictures to display the moves that are likely causing the problems. (the ones in parentheses are because I don't know if it successfully decompiled the move and breaks on the next one, or breaks on the one it says it's decompiling)
Bowser Jr.: SpecialSSpin.acm (or SpecialSSpin_C2.acm) Robin: SpecialLwStart.acm (or SpecialLwStart_C2.acm) Sonic: 0x6AD985ED.acm (or 0x06679C9C.acm)
This new information is confirmed, and i do know what is causing the issue. It's gonna take a bit of time before i can fix it due to my schedule, but hopefully within a week or so.
should be fixed in a48e35e, though recompilation of Bowser Jr. is not. I'll be opening a separate issue for that however.
When decompiling with FITD, I get OutOfRange for 4 fighters and KeyNotFound for D3
The output is the exact same for each fighter on each decompile
Bayonetta:
D3:
G&W
Palutena
Robin(reflet)