with you probably guessed it, Ness' Fair.
Using commit 3df605f, I get no errors while compiling or decompiling with FITX or while opening the move with Sm4shCommand with vanilla or edited files but attempting to use the move in game will crash it.
The issue likely comes from True/False stuff because deleting the script in the effect.bin will fix the crash.
Actually now that I think about it it may not even be true/false because bair use it too and has no issues, it might be the loop since the move doesn't crash right away.
with you probably guessed it, Ness' Fair. Using commit 3df605f, I get no errors while compiling or decompiling with FITX or while opening the move with Sm4shCommand with vanilla or edited files but attempting to use the move in game will crash it.
The issue likely comes from True/False stuff because deleting the script in the effect.bin will fix the crash.Actually now that I think about it it may not even be true/false because bair use it too and has no issues, it might be the loop since the move doesn't crash right away.