Closed spsquared closed 3 years ago
<meta charset="utf-8"> <!--<meta name="viewport" content="width=device-width">--> <meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"> <link rel="icon" href="/client/img/favicon.png" type="image/png" async=""> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <!--<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src http://bajie:3000 http://localhost:3000 http://meadowguarder.herokuapp.com 'unsafe-eval' 'unsafe-inline' https://cdn.socket.io/socket.io-1.4.5.js; style-src 'self' 'unsafe-inline'; child-src 'none'; object-src 'none'">--> <title>Meadow Guarder</title> <link href="client/style.css" rel="stylesheet" type="text/css"> </head> <body data-new-gr-c-s-check-loaded="14.1013.0" data-gr-ext-installed=""> <div id="pageDiv" style="display: inline-block; width: 1047px; height: 722px; background-size: 1047px, 722px;"> <div id="pageShade"></div> <div id="pageScroll"> <div id="pageName">Meadow Guarder</div> <div id="pageStackLeft"> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div id="signLabel"> <div> <label id="username-label" class="UI-text-light" for="username">Username:</label> </div> <div> <label id="password-label" class="UI-text-light" for="password">Password:</label> </div> <div> <label id="newPassword-label" class="UI-text-light" for="newPassword" style="display: none;">New Password:</label> </div> </div> <div id="signInput"> <form> <div> <input class="UI-input-light" type="text" id="username" name="username" autocomplete="off"> </div> <div> <input class="UI-input-light" type="password" id="password" name="password" autocomplete="off"> </div> <div> <input class="UI-input-light" type="password" id="newPassword" name="newPassword" autocomplete="off" style="display: none;"> </div> </form> </div> <div id="signBottom"> <button id="signIn" class="UI-button-light">Sign In</button> <button id="createAccount" class="UI-button-light">Create Account</button> <button id="deleteAccount" class="UI-button-light">Delete Account</button> <button id="changePassword" class="UI-button-light">Change Password</button> <div id="signError"></div> </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Do you want to contribute to this game? Then click <a class="UI-link-light" href="https://forms.gle/ScdgYv1CqezcGb1r9" target="_blank">here</a>! </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 6/5/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Improved World Map. <br> Released 023f4a. <br> Added Enchantment Books. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 6/4/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added setting to turn particles off. <br> Added debuffs. <br> Released 023f3a. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 6/2/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added Unholy Trident and Holy Trident, two new melee weapons. Unholy Trident can be obtained from Lost Spirits and Holy Trident can be obtained from the Boss Rush with a 10% percent chance to drop. <br> Added Halibut Cannon, a new ranged weapon. It is also obtained from the Boss Rush with a 10% drop chance. <br> Added Book of Death, a new magic weapon, which is obtained from the Boss Rush with a 10% drop chance. <br> Fixed Item Taskbar Visibility Glitch. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 5/30/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added Possessed Spirit, a new boss. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 5/29/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added Boss Rush. <br> Released 023f2a. <br> Added More Rarity Levels. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 5/26/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added Weeping Forest map. <br> Released 023f1a. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 5/23/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added Lightning Lizard enraged weapons. <br> Released 0.2.3. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 5/18/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added Lightning Lizard summoning item. <br> Added Lightning Lizard enraging. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 5/17/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added new quest, Lightning Lizard Boss. <br> Added new bossbar. <br> Released 021f2a. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 5/16/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added Earth Book sound effect. <br> Added new map, Lilypad Pathway Part 2. <br> Added new monster, Green Lizard, which only spawns in Lilypad Pathway Part 2. <br> Released 021f1a. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 5/15/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Fixed Earth Book projectiles, Fire Book projectiles, and Fire Crystal projectiles not drawing over Map1. <br> Just SLIGHTLY nerfed Water Book and Earth Book. <br> Fixed healing at max health. Now mana will not be consumed. <br> Fixed being trapped on the Clear Tower / Weird Tower quest due to another player trapping you inside of the barrier collisions. <br> Fixed Delete Account button not having a confirm button. <br> Respawning now spawns you at the world spawn. <br> World spawn is now configable in env.js. <br> Upgraded performance of the server. <br> Released Version 0.2.1. <br> Fixed respawning glitch. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 5/13/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Fixed links not opening in new tab. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 5/1/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added Sound Effects <br> Added The Forest Map <br> Certain maps now have certain Monsters <br> Released 020f2a </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 4/25/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Buffed Fire Bird to have fire attacks. <br> Added Fire Crystal. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 4/24/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> We released 020f1a, which adds a new quest, Clear Tower. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 1/24/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> We released 011f7a, which fixes a major security vulnerability. <br> We also released 011f8a, which removes lag by moving particles from the server to the client. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 1/9/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added Particle Effects. <br> Fixed many bugs with Pets. <br> Released 011f6a. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 1/6/2021 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added Pets. Pets are still very in development, and if you find a bug please post it on our Github Page. <br> Released 011f5a. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 12/31/2020 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added new Abilities. You can find them when killing monsters. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 12/12/2020 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added better pathfinding for monsters. <br> Released 011f2a. <br> Added Enchantments and revamped inventory system. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 12/8/2020 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added better pathfinding for monsters. <br> Released 011f1a. <br> Add Mohawk Hair. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 12/7/2020 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Added chatBackground. <br> Released 0.1.1 Pre-6. <br> Released 0.1.1 Pre-7. <br> Added map Tiny House. <br> Released 0.1.1 Pre-8. <br> Released 0.1.1! <br> You can now get advanced items! There are also special holiday items! You can only get Candy Canes during December. <br> Opimized Code. <br> Your player look is now saved. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 12/6/2020 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Fixed Quests. <br> Added new quest called Clear River. <br> Released 0.1.1 Pre-1. <br> Added addToChat. <br> Released 0.1.1 Pre-2. <br> Released 0.1.1 Pre-3. <br> Released 0.1.1 Pre-4. <br> Released 0.1.1 Pre-5. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 12/5/2020 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Released Snapshot 010f4a. <br> Added New Monsters: Cherry Bomb. This monster was designed by the-real-tianmu. <br> Bird Monsters now retreat from you if their health is low. <br> Changed monster data into monsters.json. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 12/4/2020 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Created new map called House. <br> Added smaller collision tiles and Collision2. <br> Released Snapshot 010f3a. <br> Added New Monsters: Blue Bird, Green Bird, Red Bird, and Ball. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 12/3/2020 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Created new quest: Weird Tower. <br> Added addTile and removeTile. <br> Added Fishing Hut map and Fisherman. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> 12/2/2020 </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Updated menu screen. <br> Fixed many bugs. <br> Added Leaderboards. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> Contributers </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> sp: Main Developer<br> Suvanth: Secondary Developer + Bug Finder<br> the-real-tianmu: Map Creator + Pixel Art Designer </div> </div> </div> </div> <div id="pageStackRight"> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> HOW TO PLAY: There are monsters that will shoot ninja stars at you. You can click to shoot bullets, right click to use a special attack, and spacebar to heal yourself. Each attack has a cooldown. There are certain NPC's that can send you on a quest, and you get XP as a reward. <br><br> Disclaimer: The server only processes maps with players in them. For more information, click <a class="UI-link-light" href="https://github.com/maitian352/Meadow-Guarder/issues/89" target="_blank">here</a>. If you see a glitch, check our Github page for if this glitch is already posted. If you don't see a already posted glitch, feel free to post a glitch! Our Github page is <a class="UI-link-light" href="https://github.com/maitian352/Meadow-Guarder/issues" target="_blank">here</a>. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> Announcements: </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 20px"> 1/24/2021: </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Thanks to the help of Suvanth, we fixed a major security vulnerability where html tags could be added in chat and could potentially expose player passwords. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px"> Credits </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 2px"> (I have no idea how to do this.) </div> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Map Tilesets: Kinney | <a href="https://www.kenney.nl/" class="UI-link-light" target="_blank">Link</a> <br> Item Images: Kyrise | <a href="https://kyrise.itch.io/kyrises-free-16x16-rpg-icon-pack?download" class="UI-link-light" target="_blank">Link</a> <br> Window Code: Columbia.edu | <a href="https://www.columbia.edu/~njn2118/journal/2019/4/26.html" class="UI-link-light" target="_blank">Link</a> <br> Player Sprites: Based on CouchFerret Makes Games | <a href="https://www.youtube.com/channel/UCp5WDvPDLCkSZWp9hP5xIvQ" class="UI-link-light" target="_blank">Link</a> </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> My ad is to get rid of Guarded Meadow and never let it be a game again. My ad is to support the illegalization of Guarded Meadow. </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> Check out TIANMU's game. <br> <a class="UI-link-light" href="https://www.khanacademy.org/computer-programming/bob-the-pro/6144679337213952" target="_blank">BOB the Pro</a> </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> CubieWorld Testing is out! Click <a class="UI-link-light" href="https://cubieworld.herokuapp.com" target="_blank">here</a>! </div> </div> </div> <div class="pageStackOuter UI-display-light"> <div class="pageStackInner"> <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff"> BattleBoxes Multiplayer is <a class="UI-link-light" href="https://github.com/definitely-nobody-is-here/BattleBoxes_Multiplayer" target="_blank">here</a>! </div> </div> </div> </div> </div> </div> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <noscript><meta http-equiv="refresh" content="0; url=./client/nojs.html"/></noscript> <div id="gameDiv" style="display:none;"> <canvas id="map0" width="1536" height="722"></canvas> <canvas id="ctx0" width="1536" height="722"></canvas> <canvas id="map1" width="1536" height="722"></canvas> <canvas id="ctx1" width="1536" height="722"></canvas> <audio id="audioTense" controls=""> <source src="/client/websiteAssets/07-The Magus.mp3" type="audio/mpeg"> </audio> <audio id="audioCalm" controls=""> <source src="/client/websiteAssets/2003042901_04.mp3" type="audio/mpeg"> </audio> <div id="blackShade" onmousedown="mouseDown(event)" onmouseup="mouseUp(event)"></div> <div id="spectator" style="display:none;" onmouseover="mouseUp(event)"> <div class="death-screen"></div> <div id="respawnTimer"></div> <button id="respawn" onclick="respawn()" style="display:none;">Respawn</button> </div> <div id="mapName" class="UI-text-light" onmousedown="mouseDown(event)" onmouseup="mouseUp(event)">Starter House</div> <div id="fps" class="UI-text-light">FPS: 61</div> <div id="chat-text" class="UI-text-light" onmousedown="mouseDown(event)" onmouseup="mouseUp(event)"><div>Welcome to Meadow Guarders Open 023f4a!</div></div> <form id="chat-form" autocomplete="off" onmouseover="mouseUp(event)"> <input id="chat-input" class="UI-input-light" type="text"> </form> <div id="bossHealth"></div> <div id="bossbar"></div> <div id="window" class="window" onmouseover="mouseUp(event)" style="display: none; transform: translate(50px, 50px);"> <div class="window-bar"> <div>Window Title</div> <span class="window-close"> <svg viewport="0 0 12 12" version="1.1" width="18" height="18" xmlns="http://www.w3.org/2000/svg"> <line x1="2" y1="12" x2="12" y2="2" stroke="black" strokewidth="5"></line> <line x1="2" y1="2" x2="12" y2="12" stroke="black" strokewidth="5"></line> </svg> </span> </div> <div class="window-body"> Window body </div> <div id="windowMain"> <div id="inventoryScreen" class="menuDisplay"> <div id="currentEquip"></div> <div id="inventoryItem"></div> <div id="currentEquipHeader" class="UI-display-light">Equipped Items</div> <div id="inventoryItemHeader" class="UI-display-light">Items</div> </div> <div id="debugScreen" class="menuDisplay" style="display: none;"> <div id="debug-text" class="UI-text-light"> <div>Debug info will show up here.</div> </div> <form id="debug-form" autocomplete="off"> <input id="debug-input" class="UI-input-light" type="text"> </form> </div> <div id="statScreen" class="menuText menuDisplay" style="display: none;"> <div id="stat-text" class="UI-text-light"></div> </div> <div id="questScreen" class="menuDisplay" style="display: none;"> <div id="questName"></div> <div id="questDescription"></div> <button id="questStart" onclick="startQuest()">Start Quest</button> </div> <div id="worldMap" class="menuDisplay" style="display: none;"> <canvas id="worldMapCanvas" onmousedown="mapMouseDown(event)" onmouseover="onMapMouseOver(true)" onmouseout="onMapMouseOver(false)" width="1510" height="1130"></canvas> </div> <div id="settingsScreen" class="menuDisplay" style="display: none;"> <div id="settingsPlayer" class="UI-text-light"> <div id="settingsPlayerName"></div> <canvas id="settingsPlayerDisplay" width="10" height="17"></canvas> </div> <input type="range" min="0" max="150" value="0" class="slider" id="bodySlider"> <input type="range" min="1" max="150" value="1" class="slider" id="shirtSlider"> <input type="range" min="1" max="150" value="1" class="slider" id="pantsSlider"> <input type="range" min="1" max="150" value="1" class="slider" id="hairSlider"> <input type="range" min="0" max="6" value="0" class="slider" id="hairTypeSlider"> <input type="range" min="0" max="10" value="0" class="slider2" id="bodyOpacity"> <input type="range" min="0" max="10" value="0" class="slider2" id="shirtOpacity"> <input type="range" min="0" max="10" value="0" class="slider2" id="pantsOpacity"> <input type="range" min="0" max="10" value="0" class="slider2" id="hairOpacity"> <button id="audioSwitch" class="UI-button-light">Change music. Current music is none.</button> <button id="chatBackground" class="UI-button-light">Add a background to the chat.</button> <button id="showDebugCommands" class="UI-button-light">Show Debug Commands.</button> <button id="particles" class="UI-button-light">Particles: On</button> <button id="fullscreen" class="UI-button-light">Fullscreen mode. Exit by pressing [ECS].</button> </div> <div id="leaderboardScreen" class="menuText menuDisplay" style="display: none; overflow: scroll;"> <div style="font-size:18px;">Leaderboards update every five minutes.</div><br> </div> </div> <div id="menu-text" class="UI-text-light"> <button id="inventoryButton" class="UI-button-light menuButton">Inventory</button> <button id="statButton" class="UI-button-light menuButton">Stats</button> <button id="worldMapButton" class="UI-button-light menuButton">World Map</button> <button id="settingsButton" class="UI-button-light menuButton">Settings</button> <button id="leaderboardButton" class="UI-button-light menuButton" style="font-size: 13px;">Leaderboards</button> <button class="UI-button-light menuButton">Useless</button> <button class="UI-button-light menuButton">Useless</button> <button class="UI-button-light menuButton">Useless</button> <button class="UI-button-light menuButton">Useless</button> <button class="UI-button-light menuButton">Useless</button> <button class="UI-button-light menuButton">Useless</button> <button class="UI-button-light menuButton">Useless</button> <button class="UI-button-light menuButton">Useless</button> <button class="UI-button-light menuButton">Useless</button> <button class="UI-button-light menuButton">Useless</button> <button class="UI-button-light menuButton">Useless</button> <button class="UI-button-light menuButton">Useless</button> </div> </div> <div id="selfDisplay" onmouseover="mouseUp(event)"> <div id="healthBar"> <div id="healthBarValue"></div> <div id="healthBarText"></div> </div> <div id="xpBar"> <div id="xpBarValue"></div> <div id="xpBarText"></div> </div> <div id="manaBar"> <div id="manaBarValue"></div> <div id="manaBarText"></div> </div> </div> <div id="menu" onmouseover="mouseUp(event)"> <button id="menuDropdown" class="UI-button-light" onclick="useMenuDropdown()">Menu ▼</button> <div id="menuDropdownItem" class="UI-dropdown-light"> <button id="windowtoggle" class="UI-button-light">Inventory</button> <button id="signOut" class="UI-button-light" onclick="history.go(0)">Log Out</button> </div> </div> <div id="interactMenu" class="UI-display-light" style="display:none;" onmousedown="mouseDown(event)" onmouseup="mouseUp(event)"> <div id="interactMenuText" class="UI-text-light"></div> <button id="interactMenuButton1" class="interactMenuButton UI-button-light" onclick="response(1)"></button> <button id="interactMenuButton2" class="interactMenuButton UI-button-light" onclick="response(2)"></button> <button id="interactMenuButton3" class="interactMenuButton UI-button-light" onclick="response(3)"></button> <button id="interactMenuButton4" class="interactMenuButton UI-button-light" onclick="response(4)"></button> </div> <div id="disconnected" style="display:none;" onmouseover="mouseUp(event)"> <button class="disconnected">Disconnected</button> </div> </div> <!--<script src="https://code.jquery.com/jquery-3.2.1.min.js"></script>--> <link href="/client/websiteAssets/MiniSet2.ttf@14d552ae72d147f7b96abae4220f32c0.woff" rel="stylesheet"> <script src="https://cdn.socket.io/socket.io-1.4.5.js"></script> <script src="/client/Inventory.js"></script> <script src="/client/game.js"></script> <!--<script src="/client/socket.js"></script>--> <!--<script src="/socket.io/socket.io.js"></script>-->
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