SampleProvider / Meadow-Guarder-old

A free browser RPG game, with monster fighting, quests, and crafting.
http://meadowguarder.herokuapp.com/
GNU General Public License v3.0
10 stars 9 forks source link

AD - Ad 2.0 #258

Closed spsquared closed 3 years ago

spsquared commented 3 years ago
    <meta charset="utf-8">
    <!--<meta name="viewport" content="width=device-width">-->
    <meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">

    <link rel="icon" href="/client/img/favicon.png" type="image/png" async="">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
    <!--<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src http://bajie:3000 http://localhost:3000 http://meadowguarder.herokuapp.com 'unsafe-eval' 'unsafe-inline' https://cdn.socket.io/socket.io-1.4.5.js; style-src 'self' 'unsafe-inline'; child-src 'none'; object-src 'none'">-->
    <title>Meadow Guarder</title>
    <link href="client/style.css" rel="stylesheet" type="text/css">
</head>
<body data-new-gr-c-s-check-loaded="14.1013.0" data-gr-ext-installed="">
    <div id="pageDiv" style="display: inline-block; width: 1047px; height: 722px; background-size: 1047px, 722px;">
        <div id="pageShade"></div>
        <div id="pageScroll">
            <div id="pageName">Meadow Guarder</div>
            <div id="pageStackLeft">
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div id="signLabel">
                            <div>
                                <label id="username-label" class="UI-text-light" for="username">Username:</label>
                            </div>
                            <div>
                                <label id="password-label" class="UI-text-light" for="password">Password:</label>
                            </div>
                            <div>
                                <label id="newPassword-label" class="UI-text-light" for="newPassword" style="display: none;">New Password:</label>
                            </div>
                        </div>
                        <div id="signInput">
                            <form>
                                <div>
                                    <input class="UI-input-light" type="text" id="username" name="username" autocomplete="off">
                                </div>
                                <div>
                                    <input class="UI-input-light" type="password" id="password" name="password" autocomplete="off">
                                </div>
                                <div>
                                    <input class="UI-input-light" type="password" id="newPassword" name="newPassword" autocomplete="off" style="display: none;">
                                </div>
                            </form>
                        </div>
                        <div id="signBottom">
                            <button id="signIn" class="UI-button-light">Sign In</button>
                            <button id="createAccount" class="UI-button-light">Create Account</button>
                            <button id="deleteAccount" class="UI-button-light">Delete Account</button>
                            <button id="changePassword" class="UI-button-light">Change Password</button>
                            <div id="signError"></div>
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Do you want to contribute to this game? Then click <a class="UI-link-light" href="https://forms.gle/ScdgYv1CqezcGb1r9" target="_blank">here</a>!
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            6/5/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Improved World Map.
                            <br>
                            Released 023f4a.
                            <br>
                            Added Enchantment Books.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            6/4/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added setting to turn particles off.
                            <br>
                            Added debuffs.
                            <br>
                            Released 023f3a.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            6/2/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added Unholy Trident and Holy Trident, two new melee weapons. Unholy Trident can be obtained from Lost Spirits and Holy Trident can be obtained from the Boss Rush with a 10% percent chance to drop.
                            <br>
                            Added Halibut Cannon, a new ranged weapon. It is also obtained from the Boss Rush with a 10% drop chance.
                            <br>
                            Added Book of Death, a new magic weapon, which is obtained from the Boss Rush with a 10% drop chance.
                            <br>
                            Fixed Item Taskbar Visibility Glitch.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            5/30/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added Possessed Spirit, a new boss.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            5/29/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added Boss Rush.
                            <br>
                            Released 023f2a.
                            <br>
                            Added More Rarity Levels.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            5/26/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added Weeping Forest map.
                            <br>
                            Released 023f1a.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            5/23/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added Lightning Lizard enraged weapons.
                            <br>
                            Released 0.2.3.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            5/18/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added Lightning Lizard summoning item.
                            <br>
                            Added Lightning Lizard enraging.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            5/17/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added new quest, Lightning Lizard Boss.
                            <br>
                            Added new bossbar.
                            <br>
                            Released 021f2a.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            5/16/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added Earth Book sound effect.
                            <br>
                            Added new map, Lilypad Pathway Part 2.
                            <br>
                            Added new monster, Green Lizard, which only spawns in Lilypad Pathway Part 2.
                            <br>
                            Released 021f1a.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            5/15/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Fixed Earth Book projectiles, Fire Book projectiles, and Fire Crystal projectiles not drawing over Map1.
                            <br>
                            Just SLIGHTLY nerfed Water Book and Earth Book.
                            <br>
                            Fixed healing at max health. Now mana will not be consumed.
                            <br>
                            Fixed being trapped on the Clear Tower / Weird Tower quest due to another player trapping you inside of the barrier collisions.
                            <br>
                            Fixed Delete Account button not having a confirm button.
                            <br>
                            Respawning now spawns you at the world spawn.
                            <br>
                            World spawn is now configable in env.js.
                            <br>
                            Upgraded performance of the server.
                            <br>
                            Released Version 0.2.1.
                            <br>
                            Fixed respawning glitch.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            5/13/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Fixed links not opening in new tab.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            5/1/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added Sound Effects
                            <br>
                            Added The Forest Map
                            <br>
                            Certain maps now have certain Monsters
                            <br>
                            Released 020f2a
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            4/25/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Buffed Fire Bird to have fire attacks.
                            <br>
                            Added Fire Crystal.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            4/24/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            We released 020f1a, which adds a new quest, Clear Tower.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            1/24/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            We released 011f7a, which fixes a major security vulnerability.
                            <br>
                            We also released 011f8a, which removes lag by moving particles from the server to the client.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            1/9/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added Particle Effects.
                            <br>
                            Fixed many bugs with Pets.
                            <br>
                            Released 011f6a.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            1/6/2021
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added Pets. Pets are still very in development, and if you find a bug please post it on our Github Page.
                            <br>
                            Released 011f5a.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            12/31/2020
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added new Abilities. You can find them when killing monsters.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            12/12/2020
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added better pathfinding for monsters.
                            <br>
                            Released 011f2a.
                            <br>
                            Added Enchantments and revamped inventory system.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            12/8/2020
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added better pathfinding for monsters.
                            <br>
                            Released 011f1a.
                            <br>
                            Add Mohawk Hair.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            12/7/2020
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Added chatBackground.
                            <br>
                            Released 0.1.1 Pre-6.
                            <br>
                            Released 0.1.1 Pre-7.
                            <br>
                            Added map Tiny House.
                            <br>
                            Released 0.1.1 Pre-8.
                            <br>
                            Released 0.1.1!
                            <br>
                            You can now get advanced items! There are also special holiday items! You can only get Candy Canes during December.
                            <br>
                            Opimized Code.
                            <br>
                            Your player look is now saved.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            12/6/2020
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Fixed Quests.
                            <br>
                            Added new quest called Clear River.
                            <br>
                            Released 0.1.1 Pre-1.
                            <br>
                            Added addToChat.
                            <br>
                            Released 0.1.1 Pre-2.
                            <br>
                            Released 0.1.1 Pre-3.
                            <br>
                            Released 0.1.1 Pre-4.
                            <br>
                            Released 0.1.1 Pre-5.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            12/5/2020
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Released Snapshot 010f4a.
                            <br>
                            Added New Monsters: Cherry Bomb. This monster was designed by the-real-tianmu.
                            <br>
                            Bird Monsters now retreat from you if their health is low.
                            <br>
                            Changed monster data into monsters.json.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            12/4/2020
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Created new map called House.
                            <br>
                            Added smaller collision tiles and Collision2.
                            <br>
                            Released Snapshot 010f3a.
                            <br>
                            Added New Monsters: Blue Bird, Green Bird, Red Bird, and Ball.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            12/3/2020
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Created new quest: Weird Tower.
                            <br>
                            Added addTile and removeTile.
                            <br>
                            Added Fishing Hut map and Fisherman.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            12/2/2020
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Updated menu screen.
                            <br>
                            Fixed many bugs.
                            <br>
                            Added Leaderboards.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            Contributers
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            sp: Main Developer<br>
                            Suvanth: Secondary Developer + Bug Finder<br>
                            the-real-tianmu: Map Creator + Pixel Art Designer
                        </div>
                    </div>
                </div>
            </div>
            <div id="pageStackRight">
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            HOW TO PLAY: There are monsters that will shoot ninja stars at you. 
                            You can click to shoot bullets, right click to use a special attack, and spacebar to heal yourself. 
                            Each attack has a cooldown. There are certain NPC's that can send you on a quest, and you get XP as a reward.
                            <br><br>
                            Disclaimer: The server only processes maps with players in them. For more information, click 
                            <a class="UI-link-light" href="https://github.com/maitian352/Meadow-Guarder/issues/89" target="_blank">here</a>.
                            If you see a glitch, check our Github page for if this glitch is already posted. 
                            If you don't see a already posted glitch, feel free to post a glitch! Our Github page is 
                            <a class="UI-link-light" href="https://github.com/maitian352/Meadow-Guarder/issues" target="_blank">here</a>.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            Announcements:
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 20px">
                            1/24/2021:
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Thanks to the help of Suvanth, we fixed a major security vulnerability where html tags could be added in chat and could potentially expose player passwords.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 30px">
                            Credits
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff; font-size: 2px">
                            (I have no idea how to do this.)
                        </div>
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Map Tilesets: Kinney | <a href="https://www.kenney.nl/" class="UI-link-light" target="_blank">Link</a>
                            <br>
                            Item Images: Kyrise | <a href="https://kyrise.itch.io/kyrises-free-16x16-rpg-icon-pack?download" class="UI-link-light" target="_blank">Link</a>
                            <br>
                            Window Code: Columbia.edu | <a href="https://www.columbia.edu/~njn2118/journal/2019/4/26.html" class="UI-link-light" target="_blank">Link</a>
                            <br>
                            Player Sprites: Based on CouchFerret Makes Games | <a href="https://www.youtube.com/channel/UCp5WDvPDLCkSZWp9hP5xIvQ" class="UI-link-light" target="_blank">Link</a>
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            My ad is to get rid of Guarded Meadow and never let it be a game again. My ad is to support the illegalization of Guarded Meadow.
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            Check out TIANMU's game.
                            <br>
                            <a class="UI-link-light" href="https://www.khanacademy.org/computer-programming/bob-the-pro/6144679337213952" target="_blank">BOB the Pro</a>
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            CubieWorld Testing is out! Click <a class="UI-link-light" href="https://cubieworld.herokuapp.com" target="_blank">here</a>!
                        </div>
                    </div>
                </div>
                <div class="pageStackOuter UI-display-light">
                    <div class="pageStackInner">
                        <div class="UI-text-light" style="position: static;top: 8px;left: 8px;color: #ffffff">
                            BattleBoxes Multiplayer is <a class="UI-link-light" href="https://github.com/definitely-nobody-is-here/BattleBoxes_Multiplayer" target="_blank">here</a>!
                        </div>
                    </div>
                </div>
            </div>
        </div>
    </div>
    <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
    <noscript><meta http-equiv="refresh" content="0; url=./client/nojs.html"/></noscript>
    <div id="gameDiv" style="display:none;">
        <canvas id="map0" width="1536" height="722"></canvas>
        <canvas id="ctx0" width="1536" height="722"></canvas>
        <canvas id="map1" width="1536" height="722"></canvas>
        <canvas id="ctx1" width="1536" height="722"></canvas>
        <audio id="audioTense" controls="">
            <source src="/client/websiteAssets/07-The Magus.mp3" type="audio/mpeg">
        </audio>
        <audio id="audioCalm" controls="">
            <source src="/client/websiteAssets/2003042901_04.mp3" type="audio/mpeg">
        </audio>
        <div id="blackShade" onmousedown="mouseDown(event)" onmouseup="mouseUp(event)"></div>
        <div id="spectator" style="display:none;" onmouseover="mouseUp(event)">
            <div class="death-screen"></div>
            <div id="respawnTimer"></div>
            <button id="respawn" onclick="respawn()" style="display:none;">Respawn</button>
        </div>
        <div id="mapName" class="UI-text-light" onmousedown="mouseDown(event)" onmouseup="mouseUp(event)">Starter House</div>
        <div id="fps" class="UI-text-light">FPS: 61</div>
        <div id="chat-text" class="UI-text-light" onmousedown="mouseDown(event)" onmouseup="mouseUp(event)"><div>Welcome to Meadow Guarders Open 023f4a!</div></div>
        <form id="chat-form" autocomplete="off" onmouseover="mouseUp(event)">
            <input id="chat-input" class="UI-input-light" type="text">
        </form>
        <div id="bossHealth"></div>
        <div id="bossbar"></div>
        <div id="window" class="window" onmouseover="mouseUp(event)" style="display: none; transform: translate(50px, 50px);">
            <div class="window-bar">
                <div>Window Title</div>
                <span class="window-close">
                    <svg viewport="0 0 12 12" version="1.1" width="18" height="18" xmlns="http://www.w3.org/2000/svg">
                        <line x1="2" y1="12" x2="12" y2="2" stroke="black" strokewidth="5"></line>
                        <line x1="2" y1="2" x2="12" y2="12" stroke="black" strokewidth="5"></line>
                    </svg>
                </span>
            </div>
            <div class="window-body">
                Window body
            </div>
            <div id="windowMain">
                <div id="inventoryScreen" class="menuDisplay">
                    <div id="currentEquip"></div>
                    <div id="inventoryItem"></div>
                    <div id="currentEquipHeader" class="UI-display-light">Equipped Items</div>
                    <div id="inventoryItemHeader" class="UI-display-light">Items</div>
                </div>
                <div id="debugScreen" class="menuDisplay" style="display: none;">
                    <div id="debug-text" class="UI-text-light">
                        <div>Debug info will show up here.</div>
                    </div>

                    <form id="debug-form" autocomplete="off">
                        <input id="debug-input" class="UI-input-light" type="text">
                    </form>
                </div>
                <div id="statScreen" class="menuText menuDisplay" style="display: none;">
                    <div id="stat-text" class="UI-text-light"></div>
                </div>
                <div id="questScreen" class="menuDisplay" style="display: none;">
                    <div id="questName"></div>
                    <div id="questDescription"></div>
                    <button id="questStart" onclick="startQuest()">Start Quest</button>
                </div>
                <div id="worldMap" class="menuDisplay" style="display: none;">
                    <canvas id="worldMapCanvas" onmousedown="mapMouseDown(event)" onmouseover="onMapMouseOver(true)" onmouseout="onMapMouseOver(false)" width="1510" height="1130"></canvas>
                </div>
                <div id="settingsScreen" class="menuDisplay" style="display: none;">
                    <div id="settingsPlayer" class="UI-text-light">
                        <div id="settingsPlayerName"></div>
                        <canvas id="settingsPlayerDisplay" width="10" height="17"></canvas>
                    </div>
                    <input type="range" min="0" max="150" value="0" class="slider" id="bodySlider">
                    <input type="range" min="1" max="150" value="1" class="slider" id="shirtSlider">
                    <input type="range" min="1" max="150" value="1" class="slider" id="pantsSlider">
                    <input type="range" min="1" max="150" value="1" class="slider" id="hairSlider">
                    <input type="range" min="0" max="6" value="0" class="slider" id="hairTypeSlider">
                    <input type="range" min="0" max="10" value="0" class="slider2" id="bodyOpacity">
                    <input type="range" min="0" max="10" value="0" class="slider2" id="shirtOpacity">
                    <input type="range" min="0" max="10" value="0" class="slider2" id="pantsOpacity">
                    <input type="range" min="0" max="10" value="0" class="slider2" id="hairOpacity">
                    <button id="audioSwitch" class="UI-button-light">Change music. Current music is none.</button>
                    <button id="chatBackground" class="UI-button-light">Add a background to the chat.</button>
                    <button id="showDebugCommands" class="UI-button-light">Show Debug Commands.</button>
                    <button id="particles" class="UI-button-light">Particles: On</button>
                    <button id="fullscreen" class="UI-button-light">Fullscreen mode. Exit by pressing [ECS].</button>
                </div>
                <div id="leaderboardScreen" class="menuText menuDisplay" style="display: none; overflow: scroll;">
                    <div style="font-size:18px;">Leaderboards update every five minutes.</div><br>
                </div>
            </div>

            <div id="menu-text" class="UI-text-light">
                <button id="inventoryButton" class="UI-button-light menuButton">Inventory</button>
                <button id="statButton" class="UI-button-light menuButton">Stats</button>
                <button id="worldMapButton" class="UI-button-light menuButton">World Map</button>
                <button id="settingsButton" class="UI-button-light menuButton">Settings</button>
                <button id="leaderboardButton" class="UI-button-light menuButton" style="font-size: 13px;">Leaderboards</button>
                <button class="UI-button-light menuButton">Useless</button>
                <button class="UI-button-light menuButton">Useless</button>
                <button class="UI-button-light menuButton">Useless</button>
                <button class="UI-button-light menuButton">Useless</button>
                <button class="UI-button-light menuButton">Useless</button>
                <button class="UI-button-light menuButton">Useless</button>
                <button class="UI-button-light menuButton">Useless</button>
                <button class="UI-button-light menuButton">Useless</button>
                <button class="UI-button-light menuButton">Useless</button>
                <button class="UI-button-light menuButton">Useless</button>
                <button class="UI-button-light menuButton">Useless</button>
                <button class="UI-button-light menuButton">Useless</button>
            </div>
        </div>
        <div id="selfDisplay" onmouseover="mouseUp(event)">
            <div id="healthBar">
                <div id="healthBarValue"></div>
                <div id="healthBarText"></div>
            </div>
            <div id="xpBar">
                <div id="xpBarValue"></div>
                <div id="xpBarText"></div>
            </div>
            <div id="manaBar">
                <div id="manaBarValue"></div>
                <div id="manaBarText"></div>
            </div>
        </div>
        <div id="menu" onmouseover="mouseUp(event)">
            <button id="menuDropdown" class="UI-button-light" onclick="useMenuDropdown()">Menu ▼</button>
            <div id="menuDropdownItem" class="UI-dropdown-light">
                <button id="windowtoggle" class="UI-button-light">Inventory</button>
                <button id="signOut" class="UI-button-light" onclick="history.go(0)">Log Out</button>
            </div>
        </div>

        <div id="interactMenu" class="UI-display-light" style="display:none;" onmousedown="mouseDown(event)" onmouseup="mouseUp(event)">
            <div id="interactMenuText" class="UI-text-light"></div>
            <button id="interactMenuButton1" class="interactMenuButton UI-button-light" onclick="response(1)"></button>
            <button id="interactMenuButton2" class="interactMenuButton UI-button-light" onclick="response(2)"></button>
            <button id="interactMenuButton3" class="interactMenuButton UI-button-light" onclick="response(3)"></button>
            <button id="interactMenuButton4" class="interactMenuButton UI-button-light" onclick="response(4)"></button>
        </div>

        <div id="disconnected" style="display:none;" onmouseover="mouseUp(event)">
            <button class="disconnected">Disconnected</button>
        </div>
    </div>
    <!--<script src="https://code.jquery.com/jquery-3.2.1.min.js"></script>-->
    <link href="/client/websiteAssets/MiniSet2.ttf@14d552ae72d147f7b96abae4220f32c0.woff" rel="stylesheet">

    <script src="https://cdn.socket.io/socket.io-1.4.5.js"></script>
    <script src="/client/Inventory.js"></script>
    <script src="/client/game.js"></script>
    <!--<script src="/client/socket.js"></script>-->

    <!--<script src="/socket.io/socket.io.js"></script>-->
SampleProvider commented 3 years ago

An ad may only contain links, no div's.