This allows for having inputs only overlap when relevant, e.g. if you have an editor it doesn't matter if it colides with most inputs
Added new watch "ManagedInputDetailedInfo"
Added new features to draggable windows
Minimize
Drag (partially) off screen
Disabling scrollbar
Automatically scale to the desired size of the content
Added new widget "LIB_WT_FilterableTreeView" which allows for the end user to search contained objects
[N] LIB_S_CustomInputStruct
[+] Added property "CollisionLayer"
[N] LIB_W_DraggableWindow
[+][I] Added variable "IsScrollable", which decides whether to place content in a scrollbox or not
[N] When specifying a size for a window, a value of 0 will cause the window to automatically scale to the desired size of the content. As always, this is per-axis
[N] LIB_F_DraggableWindow
[+] Added function "AddDraggableWindowV2", which adds support for the scrollbox property
Unfortunately I couldn't find a way to pass that information without a new function, but sometimes that's just how it is, eh?
[+] LIB_WT_FilterableTreeView
[N] LIB_WT_TreeView
[+] Added function "FilterObjects" which hides all objects not containing a given string in their name
[N] LIB_F_Input
[N] FindConflictingInputs
[+] Added input "CollisionLayer", to specify a layer to find collisions on
[N] AddCustomActionMapping
[+] Added input "CollisionLayer", to specify the layer this action is a member of
Added collision layers for custom inputs
Added new watch "ManagedInputDetailedInfo"
Added new features to draggable windows
Added new widget "LIB_WT_FilterableTreeView" which allows for the end user to search contained objects
[N] LIB_S_CustomInputStruct
[N] LIB_W_DraggableWindow
[N] LIB_F_DraggableWindow
[+] LIB_WT_FilterableTreeView
[N] LIB_WT_TreeView
[N] LIB_F_Input