Is your feature request related to a problem? Please describe.
The downside of "Salvo Module" from the hurricane is the non guided misiles from using the special fire mode, but I think the real downside is being not capable of holding down the m1 buttom when you want to use the normal fire mode.
Describe the solution you'd like
Would be cool to be able to keybind the special mechanics of weapons instead of recicling the normal keybinds (like reload or pressing m1).
Describe alternatives you've considered
I've considered to have a dedicate keybind for the weapons that need it, like the mod already does with the hover boots or dash.
Or maybe just two new keybinds to replace the "holding m1"and "pressing the reload button" for the special mechanics.
Additional context
Srry for my bad english
Accidently holding down with Salvo Module wasting ammo
Usually you can't inspect Scout's crossbow and Driller's wavecooker if you're using them
Is your feature request related to a problem? Please describe.
The downside of "Salvo Module" from the hurricane is the non guided misiles from using the special fire mode, but I think the real downside is being not capable of holding down the m1 buttom when you want to use the normal fire mode.
Describe the solution you'd like
Would be cool to be able to keybind the special mechanics of weapons instead of recicling the normal keybinds (like reload or pressing m1).
Describe alternatives you've considered
I've considered to have a dedicate keybind for the weapons that need it, like the mod already does with the hover boots or dash. Or maybe just two new keybinds to replace the "holding m1"and "pressing the reload button" for the special mechanics.
Additional context
Srry for my bad english Accidently holding down with Salvo Module wasting ammo Usually you can't inspect Scout's crossbow and Driller's wavecooker if you're using them