reading an entity bound gate crashes the computer,
and writing a location bound gate makes a new drifting gate with the same id, so you could put someone on the location bound gate, close the new drifting one, and teleport them anywhere
fixed the first bit in v1.2.3. second part is a side effect of hexal's gate numbers resetting. Not much I can do to fix it - open to ideas for ways to work around it though.
reading an entity bound gate crashes the computer, and writing a location bound gate makes a new drifting gate with the same id, so you could put someone on the location bound gate, close the new drifting one, and teleport them anywhere