Closed TerminusEst13 closed 11 years ago
For the taser, lower recharge time, allow you to switch out, lengthen freeze time (or use PROP_TOTALLYFROZEN and move the stun to ACS), and instead of having the TCCB rip, have it deal 90 or so damage to whoever it hits first, then drop.
I guess reduce the NUCLEAR EXPLOSION KICK damage and radius? Speed can stay the same.
How would 200/300 extra HP work for Chexguy?
Doomguy: I'll mess with him; he feels like a really boring person to play in Punchdrunk. I might increase his fist attack rate, too.
So the nukeboots need some tweaking. Mjolnir is, if used correctly, extremely deadly; in fact, with Mjolnir, the actual melee attack isn't desired so much as the lightning. The lightning is pretty crazy.
But then, without the lightning, Mjolnir would be a losing weapon, so.
Seems fine now.
While this is obviously not a super srs balance tournament mode, it'd be nice to at least not have character disparities so obvious and huge.
Doomguy: Seems fine...ish. Chex Warrior: UP. 100 extra health doesn't do squat when everyone else gets a massive damage buff. Corvus: Seems fine. The chickenator is a pain in the ass, sure, but the hitbox is absurdly tiny and anyone else can kill them as well. Suggest increasing the hitbox of the chicken. B.J.: Having a hard time feeling him out. Parias: Seems fine. Duke: Inarguably OP. The range, damage, and speed of the kicksplosions is absolutely ludicrous, and he was always the victor in his matches S.O.: Disgustingly UP. The taser's recharge is stupid long, meaning people can just swoop in and take your kill (and kill you), the enemy can fight back during this period, the debilitating flash/recoil doesn't last anywhere near as long, the thrown TCCB does very little damage and picking it up again is a pain and a half... Ranger: Seems fine.