Closed TerminusEst13 closed 12 years ago
I know of a way to solve this, but it isn't pretty. You have to have a separate state block for Raged smooth animations, of whom all its durations are multiples of two.
I'll do it V:
Edit: This may have to wait until 0.27, since this isn't a quick'n'easy thing. It requires going into all the weapons and making new state blocks for raged mode.
Well hell, I might actually be able to cram this into 0.26.
At the moment, the smooth animations for Doomguy have a lot of 1tic frames, nullifying the advantage of a RuneDoubleFiringSpeed.
Llewellyn suggested: [01:26:06]: btw
[01:26:10] : You could do a
[01:26:46] : A_jumpifinventory("runeDoubleFiringSpeed", 1, 2) to skip the jump for Vanilla animations
[01:26:48] : err
[01:26:57] : A_jumpifinventory("runeDoubleFiringSpeed", 1, "VanillaAnimations")
[01:27:01] : or whatever TO GO TO it
[01:27:02] : mahbad
...but there's probably a better way to do this.