Open TerminusEst13 opened 11 years ago
There was a samsara_noghosts cvar suggested, but I couldn't get it to work across different iwads. Pres broke it up into samsara_nodoomghosts, samsara_nohereticghosts, samsara_nohexenghosts, samsara_nostrifeghosts, etc.
samsara_shotgunammo (or something like that) to start with full slot 2 ammo (similar to samsara_chainsawstart 2, except used for sv_shotgunstart which is a boolean so it doesn't appear to go to 2).
samsara_cl(?)_noq3announcer - For people who don't want to hear QUAD DAMAGE, INVISIBILITY, REGENERATION, or etc.
samsara_noautoactivatequad - Upon picking up a VII as Ranger, the quad is not automatically used, behaving more like PC Quake 2.
samsara_banslot1-6 - If an admin doesn't want a certain weapon on the server, this command will outright remove the weapon from the map and it (if possible) will be replaced by the ammo that said banned slot uses. E.G. samsara_banslot3 will ban slot 3 weapons and replaced them with slot 2 ammo, samsara_banslot4 will ban slot 4 weapons and replace them with slot 1 ammo, and so on and so forth.
samsara_deathdropsult - Removes the VII on Death, so that people can't just spam it endlessly and death carries some weight.
samsara(cl)wolffire - Enables the classic firing behavior of clicking for each shot for the knife/pistol/rocket launcher/spears. Still having a hard time on whether it should be clientsided or not.
Also, I think a better name for the deathdropsult cvar would be samsara_loseultondeath.
EDIT 2/11/2014: Changed from classicwolffire to wolffire.
samsara_cl_fullscreenmug - Places a mugshot by the health/armor bars in the fullscreen hud, like in the very old versions of the mod.
samsara_cl_hqdoomsounds - Enables the HQ weapon sounds for Doomguy.
samsara_allcanitems - allows heretic and hexen items to be picked up by other classes
samsara_timallengrunt - AUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHEAUGHE
samsara_cl_itemtrails - Items will leave behind trails, again like in very old versions of the mod (if I recall).
samsara_permatome - Essentially samsara_permaquad for Corvus. 0 allows tomes of power to be consumed upon use a la Heretic. No cooldown. Allows players to carry up to 16 tomes. 1 uses the current tome system.
Samsara_Allmap: Replaces Slot III pickups with allmaps. Mainly for Doom 1.
Expanded options for Samsara_AllCanRJ:
1) The current functionality. All heroes' Slot Vs can be jumped with, but they can all hurt the shooter.
2) Slot Vs that don't normally hurt the shooter (Chexter, BJ, Parias) retain this trait, but can still be jumped with.
3) All heroes are immune to their Slot Vs' explosion. SO flies to the moon.
samsara_mjolnirammo - Mjolnir uses ammo. Pretty self-explanatory.
samsara_alldamage and samsara_alldefense - pretty self-explanatory, allows you to adjust all 8 heroes damage/defense values instead of having to do each separately.
samsara_cl_m1weapons - Changes SO's weapons to their Marathon 1 counterparts.
samsara_forcecustomgravity - A replacement for samsara_nocustomgravity. 0 does nothing, 1 forces idtech1 gravity for everyone, 2 forces Marathon gravity, 3 forces Quake gravity.
samsara_nocorvusbombs - Takes the bomb items away from Corvus. Mainly for those people that hate people using said items in competitive games and whatnot.
Put any and all suggestions/possibilities/whatevers here so we can see it, roll our eyes, then cry about how the ZDoom crowd will never get to play with it.