In which someone makes a class-based mod by copy/pasting the ZDoom Wiki into a single .pk3 and people seem to like it.
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Duplicate keys in heretic when using Fullscreen HUD. (with resolution) #58
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synthermd closed 11 years ago
http://imgur.com/xrTKTPM Duplicate keys appear because Drawkeybar is active as well as InInventory.
Please change DrawKeyBar 10, Horizontal, 10, 221, 169; InInventory KeyYellow, 1 { drawimage "YKEYICON", 240, 169; } InInventory KeyGreen, 1 { drawimage "GKEYICON", 255, 169; } InInventory KeyBlue, 1 { drawimage "BKEYICON", 270, 169; } to DrawKeyBar 10, Horizontal, 10, 221, 169; // InInventory KeyYellow, 1 { drawimage "YKEYICON", 240, 169; } // InInventory KeyGreen, 1 { drawimage "GKEYICON", 255, 169; } // InInventory KeyBlue, 1 { drawimage "BKEYICON", 270, 169; }
or perhaps
InInventory not KeyYellow, KeyGreen, KeyBlue // (untested, check for syntax) { DrawKeyBar 10, Horizontal, 10, 221, 169; } InInventory KeyYellow, 1 { drawimage "YKEYICON", 240, 169; } InInventory KeyGreen, 1 { drawimage "GKEYICON", 255, 169; } InInventory KeyBlue, 1 { drawimage "BKEYICON", 270, 169; }
and the duplicate keys go away