SamsaraDevs / samsaraJunk

In which someone makes a class-based mod by copy/pasting the ZDoom Wiki into a single .pk3 and people seem to like it.
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(ZDoom) Half of the uniques don't work. #67

Closed TerminusEst13 closed 11 years ago

TerminusEst13 commented 11 years ago

Doomguy, Chex, Corvus, and Ranger gets an error message with "ACS: I don't know what is" on pickup. BJ, Parias, Duke, and SecOff get theirs perfectly fine.

tehvappy50 commented 11 years ago

Like I said, I believe the newer revisions of (G)ZDoom are to blame for this. I ran into this kind of thing at one point, and reverting back to a previous revision seemed to work.

TerminusEst13 commented 11 years ago

TerminusEst13: ... TerminusEst13: The problem isn't that ZDoom isn't looking at the empty strings. PresidentPeople: dun dun DUN TerminusEst13: The problem is that ZDoom IS looking at the empty strings, and is taking them as the content itself. TerminusEst13: The reason Vappy's solution works is because it IS random--the Berserk spawns either the "alt" Unique, the Alien Weapon M2, or the original, the Alien Weapon M1. TerminusEst13: So when you pick up the alternate alien weapon, it goes through that entire alternate branch. TerminusEst13: So when there's nothing there... TerminusEst13: ACS: I don't know what is. Jenova: empty strings are still strings yo! TerminusEst13: For ZDoom, yes! TerminusEst13: That's exactly what's going on! Jenova: for mostly every language too Jenova: unless it's null, it technically still has something Jenova: "" is still a string, it's just empty TerminusEst13: RIGHT, THEN. TerminusEst13: This should be a very easy fix. [...] tehvappy50: also, term, filling up the alt berserk slots was what i did tehvappy50: it ain't pretty, and i hate that method, but it works. TerminusEst13: Yeah that's pretty much what I'm just gonna do.