Open IjonTichy opened 11 years ago
This should be relatively simple to fix, actually. An A_JumpIfInventory during the flash state to a VanillaFlash, with the normal flash using offsets to keep up with the BFG.
I'll try my hand at it later on.
But I'm too lazy to line up the flash sprites :(
Yeah its ending in midair and not really being synced with the animation well at all makes it look REALLY bad.