1) The way damagetypes worked in Marathon, if a monster was killed by the Explosion damagetype, or a damagetype that they had a weakness to, they would /always/ die a hard death (gib (flame deaths are still the same)). Otherwise, they would never die a hard death. Requesting that actors'/players' reactions to Marathon weapons reflect this. (Gib when killed by explosives, never gib from anything else unless weak to a damagetype)
2) Part of the fun of using explosives in Marathon (the Spnkr, especially) was that it sent the enemy flying if you killed them. Requesting specialized death states (based on the SO's own) for Explosive kills with the SO's weapons on small/gibbable actors and players. (Go flying when killed by explosives)
1) The way damagetypes worked in Marathon, if a monster was killed by the Explosion damagetype, or a damagetype that they had a weakness to, they would /always/ die a hard death (gib (flame deaths are still the same)). Otherwise, they would never die a hard death. Requesting that actors'/players' reactions to Marathon weapons reflect this. (Gib when killed by explosives, never gib from anything else unless weak to a damagetype)
2) Part of the fun of using explosives in Marathon (the Spnkr, especially) was that it sent the enemy flying if you killed them. Requesting specialized death states (based on the SO's own) for Explosive kills with the SO's weapons on small/gibbable actors and players. (Go flying when killed by explosives)