On 2 similar X3D demo's, one has the camera 10 units away and the slider bar scaled uniformly by 20. In the headset, the blue dots are split. The other demo has the camera 1 unit away and no scaling on the slider bar and the blue dot is correctly singular.
On 2 similar X3D demo's, one has the camera 10 units away and the slider bar scaled uniformly by 20. In the headset, the blue dots are split. The other demo has the camera 1 unit away and no scaling on the slider bar and the blue dot is correctly singular.
Demo's attached: GazeControllerScalingIssue.zip
gazeController setting is:
gazeController.setCursorControl(GVRCursorController.CursorControl.PROJECT_CURSOR_ON_SURFACE);