Closed schoenobates closed 5 years ago
Since you are getting the texture name from someplace else you need to use GVRSharedTexture. PR #2036 makes a small change so you can pass GL_TEXTURE_EXTERNAL_OES as the texture type when creating a GVRSharedTexture.
That's amazing - thanks ever so much! Do you want me to close this off and reference #2306 ?
I am glad it works for you. Yes, please close and we will merge the change.
Hello all! I'm looking to render an external texture to a quad (as part of a proof of concept). Currently the framework I'm using provides a texture ID to me and I've been digging around the code to see if this is possible. I've come across GVRExternalTexture but not sure if I'm tackling this in the correct way.
Many thanks in advance.