This project relates to the pre-processing and/or post-processing of the decoded audio samples to produce an immersive 3D rendering, and is independent of the audio codec used.
Knowing what areas of the decoder are covered by the test vectors will help identify what areas are missing and ensure the current files are testing the areas they were intended to. For that, an overall report, using all the test vectors, and per-file reports might be helpful to move the work in libiamf forward.
https://llvm.org/docs/CommandGuide/llvm-cov.html
Knowing what areas of the decoder are covered by the test vectors will help identify what areas are missing and ensure the current files are testing the areas they were intended to. For that, an overall report, using all the test vectors, and per-file reports might be helpful to move the work in libiamf forward.