Samsung / rlottie

A platform independent standalone library that plays Lottie Animation.
Other
1.15k stars 223 forks source link

rlottie for MCU #484

Open ajsb85 opened 3 years ago

ajsb85 commented 3 years ago

Dearest.

I want to get you interested in integrating rlottie into microcontrollers.

Let's port rlottie to Qt to MCU, emWin, awtk, TouchGFX, Arduino_GFX, Adafruit_GFX, LovyanGFX, TFT_eSPI, Ucglib, and more...

References:

https://github.com/lvgl/lvgl https://github.com/zlgopen/awtk https://github.com/moononournation/Arduino_GFX https://github.com/Bodmer/TFT_eSPI https://github.com/bitbank2/PNGdec https://github.com/lovyan03/LovyanGFX https://github.com/adafruit/Adafruit-GFX-Library https://www.segger.com/products/user-interface/emwin/ https://www.qt.io/product/develop-software-microcontrollers-mcu https://www.st.com/content/st_com/en/ecosystems/stm32-graphic-user-interface.html https://www.st.com/en/development-tools/touchgfxdesigner.html ...

kisvegabor commented 3 years ago

Hi,

Thanks to @ValentiWorkLearning it's ported to LVGL. See https://github.com/lvgl/lv_lib_rlottie I've just updated the repo to work with the latest LVGL.

hermet commented 3 years ago

@ajsb85 cool.

kisvegabor commented 3 years ago

FYI, mentioning rlottie at https://lottiefiles.com/integrations could give some free marketing to your great lib! :wink:

ajsb85 commented 3 years ago

Thanks to @xianjimli. Lottie works on AWTK now:https://github.com/zlgopen/awtk-widget-rlottie

smohantty commented 3 years ago

FYI, mentioning rlottie at https://lottiefiles.com/integrations could give some free marketing to your great lib! 😉

Its already mentioned in the above link under rLottie.

ajsb85 commented 3 years ago

Congrats @smohantty. BTW, no plan to add more Supported After Effects Features? Best regards.

xlbao123 commented 2 years ago

I just noticed this, please correct me if my understanding is not correct. The rlottie is rendered into memory or canvas using cpu, which should run poorly on a microcontroller? Could we re-implement the vector interface directly using the underlying rendering interface of these gui solutions, which will make full use of the gpu on the microcontroller platform (many microcontrollers already have 2d gpu with openvg support) to improve performance ?

X-Ryl669 commented 2 years ago

Please have a look to #516 for a more efficient version for MCU. It allows rendering to a smaller buffer (as usual embedded GUI libraries are doing, partial rendering) and avoid allocating the JSON file to the heap for parsing it (saves a lot of heap).

embassy commented 1 year ago

We don't have a rlottie library that we can use in the MCU.

X-Ryl669 commented 1 year ago

We do. I'm using #516 on a ESP32 and it's fast enough to be acceptable and not too ressource hungry. If only Samsung would merge it...

embassy commented 1 year ago

Can anyone help me generate the rlottie embedded static library, thank you very much!!!

embassy commented 1 year ago

lvgl/src/extra/libs/rlottie/lv_rlottie.c(12): error: 'rlottie_capi.h' file not found

klren0312 commented 9 months ago
D:\1project\AiPi-Open-Kits\aithinker_Ai-M6X_SDK\components\graphics\lvgl\extra\libs\rlottie\lv_rlottie.c:12:10: fatal error: rlottie_capi.h: No such file or directory
   12 | #include <rlottie_capi.h>
      |          ^~~~~~~~~~~~~~~~
compilation terminated.
shuiyihang commented 8 months ago

We do. I'm using #516 on a ESP32 and it's fast enough to be acceptable and not too ressource hungry. If only Samsung would merge it...

Thank you for your contribution, I recently tried to use your memory reduction version to display animation with lvgl on esp32 pico d4, and encountered the following problems: lvgl officially provides that img is used as the obj for display. If I use partial rendering, I can't split an image into basic renderings. May I ask how to solve this place, my code is as follows: image image Looking forward to your reply~

X-Ryl669 commented 8 months ago

You should discuss this in #516 not here, IMHO.

I don't know what's wrong with your code, only that for LVGL, you should use my fork of the image decoder code, since it's setting up everything well for this.

Please notice that this was taking me too much time so support (since 2022) so I've given up trying to catch up with LVGL's master branch.

shuiyihang commented 8 months ago

oh, thank you for your prompt reply. I have just noticed your submission and merge request for image decoding under lvgl and I will try something based on that

------------------ 原始邮件 ------------------ 发件人: "Samsung/rlottie" @.>; 发送时间: 2024年1月4日(星期四) 晚上6:45 @.>; @.**@.>; 主题: Re: [Samsung/rlottie] rlottie for MCU (#484)

You should discuss this in #516 not here, IMHO.

I don't know what's wrong with your code, only that for LVGL, you should use my fork of the image decoder code, since it's setting up everything well for this.

Please notice that this was taking me too much time so support (since 2022) so I've given up trying to catch up with LVGL's master branch.

— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you commented.Message ID: @.***>