Open mayank64ce opened 11 months ago
Update: when I manipulate "global_orient" parameter for each frame, it changes the orientation of the render. But I don't understand how those 3 numbers are affecting the output ? If I am correct, those are the rotations along x, y and z axis right ?
Update: so the "global_orient" are rotation vectors in radians. I managed to rotate the avatar so that it faces the camera by adding pi/2 to the first index of global_orient of every frame. But still it seems that the camera is following the person in some sense.
https://github.com/SamsungLabs/DINAR/assets/43180708/5496d49c-8da2-4eeb-86e2-1f274bfbbf3b
It looks as if the floor is not fixed but keeps moving.
So I managed to generate a video with my own animation sequence but the camera point of view was messed up. It was from under the floor to the top. Here is a sample:
https://github.com/SamsungLabs/DINAR/assets/43180708/deeb7264-7e83-4ac5-93a0-b6cf1ad294fb
The avatar is supposed to be crawling on the floor.
Is there a way to change the camera angle ?