SanAndreaP / TurretModRebirth

A Minecraft mod which adds defense turrets that can protect you and your base from enemies
BSD 3-Clause "New" or "Revised" License
5 stars 2 forks source link

Items not being created (Really?) #11

Closed Oxykronnos closed 6 years ago

Oxykronnos commented 7 years ago

[ Please replace text in [] with the answer from the above question! ]

Do you use Java 8? Yes

What version of Minecraft do you use? 1.12.1

What version of MinecraftForge do you use? 8.0.99.99

What version of SanLib do you use? 1.0.2

What version of Turret Mod Rebirth do you use? 4.0.0-beta.2.1

What is the issue / bug you have encountered? Give us a short description. Directly, when you put energy and items in the Turret Assembly table, it doesn't does anything.

How can it be reproduced? How? How not, much more said. Im using this in a modpack called All the mods 3.

Please post your log file (either in /logs/fml-client-latest.log or /logs/latest.log) on https://gist.github.com and provide the link: My log is almost empty. There's no lines talking about the Turret mod (just a few discard lines talking about non-existing recipes of other mods). hereyouhave

SanAndreaP commented 7 years ago

did you give it enough items? (for example you need to give it 5 iron ingots) When you press shift while hovering over the recipe, it tells you how much you need of each item.

I need to include this info in the next version.

Oxykronnos commented 7 years ago

Huh, didn't tried this, i'll try it and say something to you when i do it.

Tlecuauhtli commented 7 years ago

This happened to me too, but i put the enough items. 2017-10-07_19 31 47

Oxykronnos commented 7 years ago

Do you have the last version?

Tlecuauhtli commented 7 years ago

Yes, and this happen just in this turret.

SanAndreaP commented 7 years ago

I'll look into it

Oxykronnos commented 7 years ago

Maybe is the NBT of the bow only accepting certain damage values?

SanAndreaP commented 6 years ago

I fixed it in beta 2.4, it was the fault of the wood planks, as they were defined in the recipe to have a damage value of 32765 (wildcard value) and the assembly table falsely checking if there's an item with this exact value (instead of accepting any damage value)