Otherwise port scans, banned players or clients failing to initialize correctly, will cause the server to send unnecessary packets to all connected clients.
They currently are informed about a disconnect for a client that hasn't even connected correctly.
(cherry picked from commit 4b04a3d5bec1a86cacda20da13dd41ebbdb05a88)
Otherwise port scans, banned players or clients failing to initialize correctly, will cause the server to send unnecessary packets to all connected clients.
They currently are informed about a disconnect for a client that hasn't even connected correctly.
(cherry picked from commit 4b04a3d5bec1a86cacda20da13dd41ebbdb05a88)