Sanae6 / SmoOnlineServer

Official server for Super Mario Odyssey: Online
https://discord.gg/jYCueK2BqD
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fix: construct tag packet instead of caching it in memory #52

Closed Istador closed 5 months ago

Istador commented 5 months ago

Because the tag packet received from the client could have an UpdateType that isn't both State and Time. (Though currently the client always updates both together.)