My game crashe when I satrt to launch it with DLC and some mods. Im using Steam subscription and Mod Updater.
Truncated error message:
Error in GameAssets(Clone).Assets.OnPrefabInit
System.MissingFieldException: Field 'RanchedStates/Def.WaitingAnim' not found.
at (wrapper dynamic-method) BasePacuConfig.BasePacuConfig.CreatePrefab_Patch1(string,string,string,string,string,bool,string,single,single)
at PacuCleanerConfig.CreatePacu (System.String id, System.String name, System.String desc, System.String anim_file, System.Boolean is_baby) [0x00000] in :0
at BabyPacuCleanerConfig.CreatePrefab () [0x00019] in :0
at EntityConfigManager.RegisterEntity (IEntityConfig config) [0x00000] in :0
at EntityConfigManager.LoadGeneratedEntities (System.Collections.Generic.List1[T] types) [0x000fa] in <ad882e55d8ac49379773540ee16f428f>:0 at LegacyModMain.LoadEntities (System.Collections.Generic.List1[T] types) [0x00000] in :0
at LegacyModMain.Load () [0x0004d] in :0
at Assets.CreatePrefabs () [0x00055] in :0
at Assets.OnPrefabInit () [0x00234] in :0
at KMonoBehaviour.InitializeComponent () [0x00068] in :0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in :0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in :0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in :0
at KMonoBehaviour.InitializeComponent () [0x00000] in :0
at KMonoBehaviour.Awake () [0x00000] in :0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in :0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in :0
at LaunchInitializer.Update () [0x00000] in :0
Build: U48-568201-SD
Steps To Reproduce
I just launch the game and it says it ran into a problem and your mod is marked red.
Description of the bug/crash
My game crashe when I satrt to launch it with DLC and some mods. Im using Steam subscription and Mod Updater. Truncated error message: Error in GameAssets(Clone).Assets.OnPrefabInit System.MissingFieldException: Field 'RanchedStates/Def.WaitingAnim' not found. at (wrapper dynamic-method) BasePacuConfig.BasePacuConfig.CreatePrefab_Patch1(string,string,string,string,string,bool,string,single,single) at PacuCleanerConfig.CreatePacu (System.String id, System.String name, System.String desc, System.String anim_file, System.Boolean is_baby) [0x00000] in:0
at BabyPacuCleanerConfig.CreatePrefab () [0x00019] in :0
at EntityConfigManager.RegisterEntity (IEntityConfig config) [0x00000] in :0
at EntityConfigManager.LoadGeneratedEntities (System.Collections.Generic.List:0
at LegacyModMain.Load () [0x0004d] in :0
at Assets.CreatePrefabs () [0x00055] in :0
at Assets.OnPrefabInit () [0x00234] in :0
at KMonoBehaviour.InitializeComponent () [0x00068] in :0
1[T] types) [0x000fa] in <ad882e55d8ac49379773540ee16f428f>:0 at LegacyModMain.LoadEntities (System.Collections.Generic.List
1[T] types) [0x00000] inat UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in :0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in :0
at KMonoBehaviour.InitializeComponent () [0x00000] in :0
at KMonoBehaviour.Awake () [0x00000] in :0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in :0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in :0
at LaunchInitializer.Update () [0x00000] in :0
Build: U48-568201-SD
Steps To Reproduce
I just launch the game and it says it ran into a problem and your mod is marked red.
Player.log
Player.log